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Adobe Graphics & Publishing SDK 1996 December
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Adobe Graphics & Publishing SDK 1996 December.iso
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pr42sdk
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examples
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projects readme.txt
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1996-11-13
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The Adobe Premiere 4.2 API is described in the pdf formatted file
"Premiere 4.2 Win SDK Guide.pdf", readable using the Adobe Acrobat
Reader. Each of the plug-in types is illustrated by a sample contained
within the following subdirectories:
Transit a transition module
Vfilter a video filter
Afilter an audio filter
Export an data export module
Edl an Edit Decision List export module
Device a device controller
Files common to all plug-in types are the header files found in the
"Headers" folder:
Premiere.h
Compat.h
Fourcc.h
And the library file found in the "Lib" folder:
Preminfo.lib
Each of the plug-in samples has an associated project file that works
under Visual C++ 2.2 or 4.2. To build each plug-in sample, first path
to the appropriate directory. If you are using the 2.2 environment,
open the makefile named *2.mak. If you are using the 4.2 environment,
open the workspace file name *4.mdp. You can now view the source files
and build the plug-in by selecting BUILD from the PROJECT menu. The
resulting output files will appear in the WinDebug directory. The
plug-in executable will be named with the .prm extension. This can
now be copied to the Premiere "PlugIns" directory for testing.